How To Accept License Agreement In Android Sdk

Then just enter the license folder in the SDK and verify that it has these five files: Then I got a list of 6 licenses to accept and it was then dissolved. I`m not quite sure how Cordova works, but once the licenses are accepted, a file is created. You can create this file manually. It is described in this question, but here are the commands to create the required license file. In my case (Dockerfile script to create an Android CI container –, I had to perform these steps: and accept the licenses that you have not yet accepted (but you must). @smitthakkar96 These licenses should have been downloaded to the android-sdk-home/licenses directory. If you can`t find the « licenses » directory, create a new directory and paste it. 📝 If the environment variable ANDROID_HOME is not set, see this guide: If you run a build on the command line or use Android Studio 3.3 or higher, Gradle can automatically download missing SDK packages on which a project depends, as long as the corresponding SDK license agreements have already been accepted with the sdK manager. You can accept the license agreement by launching Android Studio, then go to: I solved this problem, just installed these components in « Android 7.0 (API 24) »: Google Apis source SDK platform for Android SDK worked for me when making it available on Macos: xcode: 10.1 with bash as Buildstep on deploy-android-tasks или попробуйте это: yes| sudo sdkmanager –licenses yes | sudo sdkmanager –licenses If you have accepted license agreements on one workstation, but want to build your projects on another, you can export your licenses by copying the directory of accepted licenses.

To copy the licenses to another computer, follow these steps: In fact, you can simply go to cmd where you installed SDK and run cd to tools/bin in exmaple: ./sdkmanager « platforms;android-26 » and accept the license with y I installed android sdk build-tools 24 (it is the current version 24.0.3) by the SDK manager…

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